I started off feeling like the zombies took too many hits. I have enough ammo but always feel like I don't. I'm playing the game on Normal and it seems really well balanced. They really nailed the fuck out of the lighting. because the Rust guns look unexpectedly good in Rust VR too. I can't really work out whether that's an amazing Valve Art Guys thing or if it's because it's in VR. The normals and reflections on objects when you hold them to the light is insane. There's some volumetrics going on here - is that what's making it look so real? They really nailed the lighting. Is it just VR thing that makes it look so good? What the fuck is going on with the lighting. I saw a hairbrush in a bathroom and I've made a conscious effort to see if it was used somewhere else - so far it hasn't. There's some obvious prop repetition but you find that in every new area there's new props and textures that you didn't see in the last one.
When I first saw the detail I thought to myself. There are bits that light up, bits that pulsate, drippy bits, bits that look like balls, bits that look like crossed vaginas. Now it's a living thing, they've thought about how it consumed its surroundings. When we saw Xen in HL1 it was just angled blocks with different textures. You don't pick up and read everything you come across because you know it's a bullshit waste of your time. It's the kind of detail where after a while you stop looking, because you know it's there.
You really can tell that every room had people slave over it, they thought about how it was used, the kind of person that lived there, what happened to make them leave. Not being able to believe it could be a computer game. It reminds me of when we were knocked out by the Source 2, from the scans of magazine HL2 screenshots. The detail, the physics, the framerate, the graphics, the gameplay, it's just insanity. I just think like, how the fuck can humans make something like this. I didn't care about the story progression, I barely remember what happened at the end of Half-Life 2.Īlyx blows me away. I was running around looking for new entities and models to exploit in GMod. I didn't really enjoy the Half-Life Episodes, I put that down to being too close to the Engine. You even like Breen because even though he's getting it wrong, he's doing what he thinks is the right thing. You like Kleiner because he's dizzy and he has a pet. The grim discoveries, like the piles of burn corpses on the coast.Īlyx as a character is totally flawless - and that's a bad thing. Mostly the human side, the displaced and downtrodden people. According to Steam I've played it for 6 hours so far, so here's what I think.ĭespite making Garry's Mod and knowing pretty much everything about Half-Life 2, I wouldn't consider myself a Half-Life universe fanboy.